Summary

World of Warcraft Classicjust revealed that both the unnamed Season of Discovery Phase 3 raid and Molten Core will require 20 players to complete. Fans will need to recruit moreWorld of Warcraftplayers for their raid teams come Phase 3, but once they reach the endgame, they will be able to challenge Molten Core with half as many people as they have historically.

Among the many changesWorld of Warcraft Classichas implemented in Season of Discovery, the new 10-man progression raids are some of the biggest. Each phase of Season of Discovery has had a different level cap and endgame raid, withBlackfathom Deeps inWoW ClassicSoD Phase 1and Gnomeregan in Phase 2. The popularity of these small-team raids eventually led players to wonder if the 40-man endgame raids would be shrunk down, to whichWoW Classicsenior game producer Josh “Aggrend” Greenfield confirmed not all of them would.

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Now, Aggrend has revealed that at least oneClassic40-man raid is being downscaled. According to a recentannouncement he made on theWoWforums, the iconic 40-man Molten Core raid will become a 20-man instance once it arrives at level 60. Additionally, the unannounced level 50 raid in Phase 3 of Season of Discovery will be a 20-man raid, up from the 10 players required for the ones from Phase 1 and 2.

WoW Classic SoD Raid Sizes Are Increasing in Phase 3

In a recent interview, Aggrend stated that most of the40-man raids fromClassic WoWwould remain 40-manin Season of Discovery, though now, it seems like at least Molten Core is shrinking. However, the forum post goes into further detail, saying it would likely be mechanically unfeasible to shrink all of these instances in the same way. Aggrend also said Season of Discovery may attempt to make these 20-man raids, including existing ones like Zul’Gurub, more difficult, while transforming the 40-man experience into a more approachable and casual form of raiding.

Many fans are understandably trepidatious about these changes. Massive 40-manraids are a cornerstone ofClassic WoW, and some think removing or changing that jeopardizes the nostalgic experience. Luckily, Aggrend and theWoWdevelopment team are intent on creating enjoyable content, while also not reducing fun from other players in the process. TheWorld of Warcraft Classicteam stressed that it is open to feedback and constructive criticism, so hopefully, the developers and community can continue to work together to make the best experience possible in Season of Discovery.

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World of Warcraft is an incredibly successful MMORPG that has been going strong for almost two decades. It’s one of the highest-grossing franchises in history and is widely considered the most popular MMORPG ever made.