To distinguish itself from the myriad of battle royale games,Vampire: The Masquerade - Bloodhuntdoes multiple things. The most obvious of these is the vampire theme. Players choose from one of the nowseven classes of vampires and use their abilitiesto get the upper hand on the rest of the lobby. Standard video game weapons and gear like assault rifles and body armor can be found throughout the map, but these seem ordinary when compared to the vampiric abilities that players can upgrade by drinking the blood of select humans and other players.

The second most unique gameplay component ofVampire: The Masquerade - Bloodhuntis the traversal system. Walking, running, and jumping are valid ways to get around, but to do so with style and evasiveness, players need to make use ofBloodhunt’s climbing, wall running, and slide jumping abilities. The advanced traversal mechanics in this game are very similar to those found inTitanfall 2- a first-person shooter that emphasizes combining movement and gunplay. But whileTitanfall 2’s maps play to the game’s strong movement mechanics,Bloodhunt’s first map, Prague, doesn’t feel like a vampire’s playground.

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A City Based On A City

Bloodhunt’s Prague is a fictional imagining of the capital city of the Czech Republic. The in-game city looks very much like the real deal - with old European buildings set side by side, creating long streets and alleyways for its inhabitants to get lost in. In the old, similar-looking buildings are places of interest in which players can find gear and weapons. Places like the Shopping Arcade and Disco brighten the mood of their respective neighborhoods with lights and sounds, while areas like Rooftop Restaurant and Helipad create unique high points for players to defend or do battle in. These points of interest break up the monotony that European cities are normally associated with andmake Prague a more interesting place to explore.

Can’t Vampires Fly?

Unfortunately, moving from place to place and climbing these areas isn’t all that fun. The structure of Prague leaves multiple large gaps in certain areas, specifically wide streets between rows of buildings that can’t be jumped and empty spaces like those found in Railway Station. This forces repositioning players to drop down from their vantage points atop high buildings and fall straight to the ground, where they must then climb back up another building to gain ground.Considering how fast the Red Gas closesaround the city, both passive and bloodthirsty vampires have to constantly be on the move if they want to win the game.

The act of climbing a building isn’t bad in and of itself, but the time it takes to scale a building is just way too long considering how often players have to do it. Vampire classes likethe Vandal and Siren have movement abilitiesthat can close the gap between these empty vertical spaces, but this puts those without said abilities at a big disadvantage. Players can chain multiple wall runs to gain height faster as an alternative, but the areas in which they can be performed are few and far between thanks to the wide gaps in the Prague map.

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Indoor Areas Are Not The Place For Vampires

Building interiors are a good place for wall running thanks to the close proximity of the walls, but their structures are completely different.Traversing rooms in Praguerequires precision platforming - something theBloodhunt’s traversal system doesn’t really allow for. Instead of jumping where they want to, players will more often than not end upscaling or hugging the wrong wall. This leads to a lot of messy fights with players unintentionally climbing or sliding down walls - which is why most of them tend to avoid indoor combat altogether.

The traversal system inBloodhuntis fun, but the Prague map doesn’t feel like the ideal place for such high-speed movements. The wide spaces between buildings either break or don’t allow for fluid maneuvers, while cramped interiors require pinpoint platforming whichBloodhuntjust doesn’t have. Add in the regular need to keep climbing walls and players end up spending more time working out the game’s controls rather than stalking the night as a vampire. If the developers atSharkmob ever decide to update the mapor add another one toBloodhunt, hopefully, they can take notes on what does and doesn’t work for players in the confines of Prague.

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Vampire: The Masquerade - Bloodhuntis available on PC and PS5.