Summary
AAA game pricing has been an ongoing controversy for some time, but Ubisoft CEO Yves Guillemot thinks the upcomingSkull and Boneshas earned its $70 price tag.Skull and Boneslaunches on February 16, featuring live-service elements in addition to the full AAA price.
Ubisoft revealed the open-world pirate game during E3 2017, though development began in 2013. Primarily developed by Ubisoft Singapore, it was initially envisioned as a multiplayer DLC forAssassin’s Creed 4: Black Flagbefore developers spun it off into a standalone game. However,Skull and Bones’ development was plagued with issues, including multiple changes in leadership, direction and scope, high employee turnover, and repeatedly exceeding its budget. While the game’s release date is finally in sight, reports fromSkull and Bones’ beta testers haven’t been encouraging.

Ubisoft Says Skull and Bones' Size Justifies the Price
Ubisoft recently held an earnings callfor the third quarter of its 2024 fiscal year. During the call, Guillemot explained why he feels that the $70 price is reasonable for a game likeSkull and Bones, and turned down the suggestion that the game might have been better served by going free-to-play. The Ubisoft CEO argued that the game’s immense size justifies charging full price upfront. “It’s a really full, triple… quadruple-A game, that will deliver in the long run.”
The Ubisoft CEOmade these comments in response to one caller who raised concerns overSkull and Bones’ price tag. Given the game’s heavy reliance on live service elements, the caller wondered if a free-to-play model might prove a better return on investment. Doing so could attract more players and help establish a dedicated community, while the $70 price might limit the size ofSkull and Bones’ player base. However, Guillemot clearly disagrees.
It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.
The Ubisoft executive may be speaking confidently, though it’s hard to say how much of that is justified. In December, news broke aboutbeta testers quittingSkull and Bonesdue to boredom. One tester quit after only an hour, and others soon came forward with similar stories. Criticisms included the lack of expected features like sword fights. Testers also complained of dull quests and poor dialogue writing and were dissatisfied with the game’s core ship combat. Additionally, they reported encountering some of the same issues from the previous beta. That was almost two months ago, but it’s unclear how much has changed since.
Fortunately, anyone who prefers to make up their own mind has an opportunity to do so now. TheSkull and Bonesopen betalaunched on February 7 and runs until 6:00 PM Eastern/3:00 PM Pacific on February 11. The beta supports cross-play on PC, PS5, and Xbox Series X/S, and players can carry their progress over to the full game. Fans who purchase the $100 Premium Edition can also playSkull and Bonesthree days early.