While various packs and kits have added new features toThe Sims 4gameplay since 2014, family-orientated gameplay was largely neglected during updates toThe Sims 4.The Sims 4: Growing Togetherdidn’t just introduce new family events and features - it made a huge series of changes that revolutionizesgameplay.

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Simmers now have new milestone memory systems, family dynamics, compatibility systems and infant quirks. This doesn’t even cover new items and extra perks thatThe Sims: Growing Togethergifted Simmers this year to make gameplay simultaneously more spontaneous, exciting and enjoyable.

10Self Discovery

In a game where autonomy can be switched off in Settings,The Sims 4is not known for Sims with their own complex personalities. Sims are famously prone toclumsiness, accidental fires and mayhemwhen left unattended, leading players to strictly design and monitor their Sim’s lives to keep them from self-sabotaging. Temptations to micromanage and limited traits made Sim’s personalities feel like carbon copies of each other.

The Sims 4: Growing Togethertakes massive strides in personalizingSims with Self Discovery. A minor addition with unique effects, Self Discovery causes Sims to independently discover likes, dislikes or traits during gameplay (with players being able to opt in or out). Habitually exercising might trigger Sims to become ‘Active’ but Sims can repair every appliance and still have a strong dislike for ‘Handiness’. Sims can gain a total of six traits each via Self Discovery from ‘Jealous’ to ‘Squeamish’.

The Sims 4 Trait Self Discovery

9Childhood Aspirations

Childhood should be joyous - but some Simmers find child Sims boring. Not as demanding as infants and toddlers or as unique as teenagers, child Sims are often neglected by players andThe Sims 4team. Content for children (outfits, hairstyles, aspirations, skills) is rarely updated beyond occasional kits and childhood can easily become a blur of perfected homework routines, as the four child aspirations appear unimaginative and unrewarding.

The Sims 4: Growing Togetheraddsfour new child Aspirations, encouraging a well-rounded skillset for Playtime Captains or Slumber Party Animals. New goal-orientated aspirations reinvent stale aspects of childhood inThe Sims 4and encourages players to invest in child Sims instead of apathetically skipping to teenagehood.

Child Sims Playing In The Sims 4

8Work Rivals And Midlife Crises

The Sims 4: Growing Togetherintroduced theadult-only Midlife Crisiswhich runs alongside pre-selected Aspirations, setting the player a list of achievable goals. The four crisis types (Adventure, Success, Creativity or Relationships) can be ignored or completed to discover new Likes and Hobbies.

Related:The Sims 4: Growing Together - Child Confidence Guide

If players thought they could escape unfair redundancy inThe Sims 4, think again. Working Sims may now be randomly fired if they don’t save theirjobs by keeping work performance high. The Burnout System warns Sims to avoid over-working with ‘Dazed’ moodlets and burned out Sims will struggle to get promoted. Randomly selected townie Simsmay become work rivals,blocking a Sim’s career progression unless the rivalry is resolved.

7Social Events

TheBaby Shower eventcelebrates new babies caused by pregnancy, adoption or the new ‘Science Baby’ option, with cute, fun goals and interactions like ‘guess the baby’s future career’ and ‘suggest a baby name’. Family reunions can be costly. 200 Simoleons to reunite with relatives that Sims usually see for free. However, it does encourage taking family photos and enjoying family dinners.

A Stay Over is the first timethat any Sim can be officially invited to a sleepover with sleeping bags, suitcases, snacks and stories. Missing are the sleepover traditions of prank calls, scary movies, hot chocolate and teddies.

Work Rivals and Layoffs In The Sims 4

6New Items

The Keepsake Boxdebuted inThe Sims 4: Growing Togetheras an elder-only inventory item to carry beloved objects to pass onto younger relatives. Elders use the box to change Family Dynamics by pondering family-centered thoughts.

A childhood staple for many players, Sims canbuild a tree housewhere children play make-believe games like house or hold sleepovers. Tree houses can be decorated and enjoyed by all ages (possibly a little too much by adult Sims who use tree houses as a Woohoo location). The new water park feature, Splash Pads, expands upon beaches and swimming pools and child Sims can finally teach how to ride bikes by caregivers.

Baby Showers and Stay Overs In The Sims 4

5Infant And Toddler Quirks

One unpredictable, sweet and challenging gameplay additions are infant and toddler quirks. Randomly assigned, quirks are discovered throughout both life stages, making each infant and toddler unique (and inconvenient) in their own special way. Some quirks are sweet, like ‘Little Babbler’ for happy vocal infants, ‘Loves being held’ or ‘Self Soother’. Some are hygiene hazards causing infants to spit, hiccup, sneeze or have diaper accidents.

Related:Sims 4: Infant Baths Are Going Horribly Wrong

Challenging quirks like ‘Snuggly Sleeper’ are cute but logistically tricky, causing infants to only like sleeping in their parent’s arms. Otherinfants may hate being heldat all. Toddlers can be ‘Aggressive’, prone to biting and hitting, bringing the real life horrors of parenthood to Sims gameplay.

4Family Dynamics

Ever wanted afractured family dynamicwith Sims being estranged from their parents, feuding siblings or raging in-laws? Simmers can now pre-determine Sim’s relationships with every family member in CAS or discover for themselves during gameplay. Parents, grandparents or siblings can now be ‘Supportive’ to younger Sims, showering them with praise and compliments regularly. ‘Permissive’ parents ignore bad behavior from child Sims, enabling them to become uncontrollable brats.

‘Strict’ Parents are quick to reprimand bad behavior, stressing out oppressed child Sims. The ‘Difficult’ dynamic creates a toxic environment of spontaneous insults and meanness. Family dynamics provide opportunities for nuanced storytelling during gameplay. Experiment by creating socially awkward Sims who cope with their family via humor by being a ‘Jokester’. Or maybe players want to recreate the hostile atmosphere at Privet Drive by choosing the ‘Difficult’ family dynamic forSim Harry Potterand the Dursleys. Stop Sim families from acting like roommates and add some authenticity to awkward Sim Thanksgiving dinners.

Treehouses-in-The-Sims-4

3Conversation Topics

Players seeking more depth to their Sims can finally customize whether Sims prefer small talk over deep conversation, or if a shy Sim hates compliments. Sims will be offended by conversation topicsthey dislike and easilycharmed by suitable conversations. A subtle addition, conversation topic preferences allows players to create more challenging situations by choosing conflicting conversation topics.

Perhaps one Sim loves silly behavior but hates potty humor. Perhaps a Sim loves flirting but hates physical intimacy. Or maybe a Sim despises cheesy pickup lines but craves physical touch. Everyone has their own love language.

Infants and Toddlers in The Sims 4

2Sim Characteristics And Compatibility

How does a player know if Sim characters actually like each other, or if they would be happy married? Or if someone like Mortimer Goth should be friends with Nancy Landgraab? ThroughoutThe Simsfranchise, Sim relationships were often forced by players who knew if they spammed enough flirty interactions, their lonely Sim could meet a NPC, fall in love, get married and have a child on the way by dinner time. Who could tell if Sims were in love or just distant roommates that sometimes kiss?

The Sims 4: Growing togetherintroduced a huge step withSim Characteristics and Sim Compatibility, making it clearer who should hang out with whom. In CAS, players can individually select preferences to determine if their Sim tolerates other Sims with specific personality traits, like ‘Funny', ‘Romantic’ or ‘Argumentative Sims’. This revolutionary change informs the new Sim Compatibility system, where Sims can have ‘Awful’ or Amazing Compatibility’ with anyone they meet, based on their personalities. Players can finally pair up Sims and NPCs who genuinely like each other based on Sim Compatibility. No more blindly picking partners and friends based on convenience.

Family-Dynamics-in-The-Sims-4

1Milestones

Players often looked for a paper trail of memories to commemorate the busy lives of their Sims. Frominfancy, Sims can track their Milestonesfrom first smile, first steps, best friends, first love, first job and everything in between.

Players can pursue uncompleted gray milestones or disregard them as experiences their Sim doesn’t need.Ticking off Milestonesare rewarded with potential opportunities in other life stages and negative milestones cause negative moodlets throughout a Sim’s life. Every memory counts, making player’s choices more meaningful and fruitful in gameplay.

Arguments and Compatibility In The Sims 4

The Sims 5is in development.

More:The Sims 4 Needed Disability Representation More Than It Did Infants

Flirting and Conversations in The Sims 4

Milestones in The Sims 4