Summary

For the last twenty years, there hasn’t been a series more bizarre, hilarious, and fast-paced as theWarioWaregames. The Mario spin-off titles are especially known for featuring “microgames;” small, speedy, and simple games that usually require one or two actions to complete, and the latest entry,WarioWare: Move It,features over 200 microgamesfor players to find and learn. These games may have always been unique, but not everyone knows just how prominentWarioWarereally is.

There may be elevenWarioWaregames and two decades worth of history between them, but compared to other spin-offs such as theMario and Luigiseries or even theMariosports games, it may be easy to forget how Wario has his own set of titles that do something completely different, even if there’s a strong emphasis on his friends as well. WithWarioWare: Move Itserving up classic microgame chaos with a side of motion controls, it’s worth looking back as to how far the series of quick challenges has come.

How WarioWare Came From the Game Boy Advance to WarioWare: Move It

Where Wario “Stole” His Microgames From

Like many things dealing with Wario, thecore feature ofWarioWarecan be dated back to aMariogame. In the Japan-exclusiveMario Artist: Polygon Studio, a mode called “Sound Bomber,” the very first rough concept of microgames was introduced. The developers loved the concept of Sound Bomber so much that they wanted to make an entire game around the concept, and that led toWarioWare Inc: Mega Microgamesfor the Game Boy Advance.

Due to its bizarre, yet energetic and fun ideas for games, it stood out as a fresh addition to Nintendo’s line-up. Since the first game hit shelves, every singleNintendo consolehas had at least oneWarioWaretitle on it, and with how these games made it a point to use the innovative features introduced in each device, they were rather inventive in their own right, which kept the microgames fresh and worth looking forward to between installments.

Every WarioWare Game To Date

Some of these games may be more recognized by fans than others, be it that some sold rather well, or that others offered unique features that make them still worth revisiting to this day. While some games were ultimately more enjoyable than others, likehowWarioWare: Get It Togetherwas interesting, but changed up the usual formula a bit too much for some players, the experience is usually the same. Players engage in a set character’s collection of microgames, with sped-up segments and even boss battles thrown in to keep them on their toes.

Compared toWarioWare: Get It Together,WarioWare: Move Itgoes back to the original formula but with a heavy emphasis on motion controls. Hardly any of the games and modes in it can be played without moving, which may make some players groan, but almost all the microgames in the new release are incredibly inventive and use the features in the Joy-Con Controllers that many other games don’t such as the gesture window. Still, the innovation that shines inWarioWare: Move Itmay fall flat if the gestures don’t react the way they should, which without button alternatives, may be the newer game’s biggest flaw underneath all of its creativity.