Following its announcement back in 2018, Rocksteady’sSuicide Squad: Kill the Justice Leaguehas been among the list of highly anticipated titles for many gamers. However, the recentSuicide Squadgameplay trailerhas stifled expectations among fans, mostly due to the live-service elements. While the gameis some time away from release, its negative reception could spell a cautionary tale for other franchises looking to incorporate multiplayer into narrative-driven single-player stories, such as CD Projekt’s ownThe Witchermultiplayer game.

Over the years, theArkhamserieshas gained a sizable reputation for its Batman-centric narrative stories. Naturally, fans held similar expectations when Rocksteady’s next DC project was announced set in the same universe. However, its recent gameplay footage revealed thatSuicide Squad: Kill the Justice Leaguewas in fact leaning on live-service, particularly with cosmetics and upgradeable loot. While live-service titles based on popular characters aren’t new, the upcoming project marked a noticeable change in direction for Rocksteady both in terms of narrative and gameplay. The reaction to this change was significant enough that the studio delayed the game entirely.

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CD Projekt Embracing Multiplayer with The Witcher

Of course, Rocksteady isn’t the only company exploring live-service options with its games. For instance,Sony announced plans to release 10 live-service games by 2026following the acquisition of Bungie. As story-driven single-player stories likeThe Last of Usare already getting the multiplayer treatment, more studios are seemingly adopting a similar trend. For CD Projekt, the addition of a multiplayer structure stands to make a notable impact onThe Witcherone way or another.

Titled Project Sirius, CD Projekt announced that it was developing a new game inThe Witcheruniverse back in October 2022. The game will be developed by The Molasses Flood and will include both single-player and multiplayer elements. The announcement was made along with several otherWitchergames from CD Projekt Red, indicating that the company is looking to divest its portfolio through the IP. The company has yet to offer details on the story or potential gameplay mechanics for Project Sirius, although CD Projekt has stated that the game will still take a narrative-driven approach along with the multiplayer aspects. It’s unclear what sort of framework CDPR will take with regard to incorporating multiplayer, but many speculate it will take some form of co-op play considering the narrative-heavy storytelling thatThe Witcherhas come to be known.

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Balancing The Witcher’s Story in a Multiplayer Setting

Now, it appears thatCDPR is already changing direction with Project Siriusas the company cited financial concerns; it’s currently looking for a new structure for the game. With the project still in the early production phase, this pivot sets the stage for CDPR to take notes from a massive title likeSuicide Squadto help build a promising multiplayer experience for players. One of the most important elements would come down to how far the game will succeed in balancing the story with multiplayer. While many fans will undoubtedly find the idea of playing live with other players inThe Witcheruniverse to be an exciting prospect, the live-service experience should not overshadow any of its narrative aspects.

WhenSuicide Squad: Kill the Justice Leagueunveiled its story trailer in 2021, its synopsis garnered a lot of interest among gamers and anticipation only grew over the next few years. Despite this growing excitement, its gameplay trailer from early this year shifted general expectations due to the live-service segments. It should be noted that the current reception is no real measurement of how the game will actually perform when it eventually launches. Still, it points out an important aspect of building the right momentum for a franchise that’s typically known for its narrative-driven single-player games.

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Incorporating Mechanics and Cosmetics Into The Witcher Multiplayer

Another important consideration is how aWitchermultiplayer game would incorporate mechanics, cosmetics, and upgradeable loot. As an action RPG,The Witcher3 already features cosmetics and various upgradeable items in abundance, but the developers built backstories to a lot of the notable items such as theswords inWitcher3which made earning them more intuitive with the single-player experience. A multiplayer environment can turn tricky where cosmetics and other forms of loot are usually integrated as a means of churning out long-term engagement from players that extend a typical single-player story.

One of the most notable concerns for Rocksteady’s upcoming title is that its use of a standard third-person shooter and the upgradeable cosmetic system could hurt thecharacter identities inSuicide Squad: Kill the Justice League. For CDPR’s Project Sirius, the character aspects depend on how much it will lean toward the multiplayer elements. Based on what’s known about the game, it’s likely the multiplayer aspect will push the game’s story forward just as much as its single-player.

Suicide Squad

Project Sirius Faces a Challenging Endeavor

It’s worth mentioning that integrating any form of live-service to story-driven franchises is always going to be challenging, particularly when these IPs have built a loyal fanbase over the years.Suicide Squad’s reception is an indication of how chasing certain trends may not play out as well as a studio might hope. Although developers could often incorporate fan feedback to make changes to AAA titles,delays might not always help for games at the scale ofSuicide Squad.

Fortunately for CDPR, the company has time on its side, considering it also hasThe Witcher1remake and otherWitchertitles on the way. This leaves CDPR with ample room to flesh out the story for Project Sirius as well as build out a promising multiplayer with viable mechanics and cosmetics among other aspects. Whether this will follow Rocksteady’s strategy or look to emulate something likeTitanfall2’s long-lived success, only time will tell.