Summary
The plot ofResident Evilcan be a bit difficult to follow at times. Each game typically focuses on a different scenario in an isolated part of the world that still manages to be connected to the events of prior games, and every character that survives an event is generally changed in some way if they return again. At the end of each game, a character’s future and the overall future of the series is usually a mystery. The best guess as to what comes next is based on hidden clues and rumors. However,Resident Evil Villagetook a much different approach.
At the end ofResident Evil Village’s story, there are basically two massive cliffhangers. One ends with Chris Redfield determined to take down the BSAA, the very same organization he helped establish many years prior, and the other ends with Rose fully grown and working with Chris. These endings seemed to suggest possible storyDLC forRE Village, which came true for Rose’s story in theShadow of RoseDLC. But Chris’s future with the BSAA did not, which left fans to wonder if the plot line would be picked up in a side game,Resident Evil 9, or be dropped altogether. This type of cliffhanger ending certainly gets fans talking, but should be avoided in the next mainline game in the series.

1998
What do Leon, Claire, and Sherry do?

1999
What does Jill do after?
2005
Krauser trying to revive Umbrella
Luis talks about T-Virus sample in Madrid
2012
Jake Muller fighting B.O.W.s in the desert
2021
Chris Redfield taking on BSAA HQ
TBD
RELATED:Chris is Claire’s Best Chance to Return in Resident Evil 9
Why Resident Evil Shouldn’t End on a Cliffhanger
TheResident Evilgames don’t always follow up on every storyline. There have been many instances throughout the series where something interesting will be set up only to be forgotten about later on. InResident Evil 4, Luis mentions that a sample of the T-Virus resides at the police station in Madrid, Spain.Resident Evil 3’sendinghas Jill Valentine setting out to destroy Umbrella.RE6sets up a future where Jake Muller fights B.O.W.s in a desert country, and the list goes on.
Some of these cliffhangers simply serve to suggest a possible future for the game’s characters so that their story doesn’t need to end permanently. This does successfully make fans want to see more, which in turn can inspire future games and spin-offs. However, at the same time, an interesting plot line that is never followed up can be quite disappointing. Certain events can be shown off-screen to develop a character and further a plot, but for a gameseries as big asResident Evil, fans want to play the most interesting moments.
How Resident Evil 9 Should End
Resident Evilat its best is a contained story that wraps everything up within the game. It is always interesting when certain events of the game suggest possibilities for the future, but when it comes to the ending of a particular game, things should come to a close. This way, each game neatly stands on its own while still connecting to the greaterResident Evilworld. This ishowResident Evil 9should end.
Resident Evil 9should come to a satisfying finale for all the major plot points set up within the game. That way there is no major cliffhanger that could possibly go unfinished. A solid ending actually leaves more room for speculation as the future is not written in stone. This way, fans will not be set up for disappointment and can instead search within the game for clues as to what could come next. MostResident Evilgames end this way and not likeVillage’s major cliffhanger.RE9should take notes from the series and avoid an ending likeVillage’s.
Resident Evil
Resident Evil is a long-running survival horror franchise developed by Capcom. Spread across numerous mainline and spin-off entries, the series is known for it’s third and first-person action horror, zombie-related monsters and references, and challenging puzzles.