It was between 2012 and 2013 when the video game industry took Action RPG fans by the storm, withDiablo 3releasing in August 2012, andPath of Exilebeginning its Open Beta phase in January of the next year.Diablo3was eagerly awaited by hordes of ARPG fans that were anticipating its success based on how much theylovedDiablo 2, and whenDiablo 3was announced back in 2008 it was already in development since 2001, so hopes were really high. But, just as it happens quite often with hyped-up games,Diablo 3fell somewhat short of the legacy of its predecessor. Now,Diablo 4is finally coming to surpass it.

Diablo 3received lots of positive reviews on release, but it didn’t take long for people who played the game to notice that it was lacking in terms of depth when compared toDiablo 2. Then there was the auction house situation, with players spending or selling items for real money. EnterPath of Exile, which by the early looks of it seemed like a decent ARPG to play after the disappointment inDiablo 3. Right from the start, everyone who playedPath of Exileimmediately recognized its complexity. The skill tree was huge (and it’s somehow even bigger now), the skills were many, and the options to build the characters were even more. WillDiablo 4live up to that?

path of exile ultimatum

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Path Of Exile’s Success, and How it Changed the ARPG Genre

Path of Exile’s success was probably sparked by how much ARPG fans needed a game to play for a long time, learning its secrets, slowly mastering every aspect of it. That’s exactly what happened withDiablo 2, and this goes to show exactly what the ARPG community wants from new games. With every new expansion,Path of Exileconstantly garnered more players, increasing its numbers, and acquiring gradually more fame within the ARPG world. So much so that, nowadays, it isPath of Exilethat shapes other ARPGs, and not the other way around anymore.

Games likeWolcen,Grim Dawn, and especiallyLast Epoch, all have drawn inspiration fromPath of Exilein multiple ways. Action RPGs need strong character-building features to be successful, and the depth and complexity ofPath of Exileremain one of the strongest assets the game has. Every expansion adds layers upon layers of new elements that blend into the game’s already extremely varied gameplay, and it is very likely that this system will keep on influencing other developers to take parts of it and change them, shaping them to better fit their products.

Diablo 4 Rogue Reveal

Path of Exile’s continued successgoes to show that the competitors are not managing to retain players from a certain point into the endgame.Path of Exile’s endgame has lots of replayability. The only things that usually stop fans from playing are growing tired of doing the same content, or acquiring so much currency and gear that the game becomes too easy. This is whatDiablo 3suffers from, and, unfortunately, it suffers from this issue even more thanPath of Exiledoes, with players sometimes dropping out of the game merely days into the new Seasons. As such, it is inevitable thatPath of Exilewill influence (or has influenced already) the development ofDiablo 4.

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The New Era Of ARPGs: Path Of Exile 2, Diablo 4

November of 2019 was a particularly exciting month for Action RPG fans, thanks toDiablo 4andPath of Exile 2being announced within just a couple of weeks from one another.Diablo 4was called for by fans of the franchise, and it was only natural that Blizzard Entertainment made a sequel toDiablo 3, especially so after its mixed reviews.Path of Exile 2was not something many people anticipated, and while Grinding Gear Games had already announced new big things coming for their creative endeavor, people did not expect an entirely new game.

Technically,Path of Exile 2will not be a separate game fromPath of Exile, but it will comprise new Acts, a new story, new characters, and new features. Players will still be able to play the original game if they wish to do so, and GGG has confirmed that the microtransactions fromPath of Exilewill also work inPath of Exile 2.Diablo 4will be a whole new game, but it retains the same model ofPath of Exile 2, with new character classes to play, a new story, new locations, new abilities, and more.

Diablo 4 Classes

How Diablo 4 May Draw Inspiration From Path Of Exile

Diablo 4may end up diverging from its predecessor quite a lot, particularly ifPath of Exilehas had an influence on its development process. For example, it is likely thatDiablo 4will ditch the Greater Rifts system and delve into a new, more profound and replayable endgame. The Greater Rifts system is fun thanks to the increasing difficulty of the encounters, and it is a ladder-based challenge. However, it would beneficial for Blizzard to implement a system that makesDiablo 4have brand-new contentevery now and then, because the current Seasons are not enough to warrant hours upon hours of farming just to get specific items.

While it is unlikely thatDiablo 4will introduce a passive skill treesystem as complex as the onePath of Exilehas, this could be another element that inspires Blizzard to create a more complex process of building characters. Grinding for gear and loot always is a component of any ARPG out there, but it is also true thatDiablo 3seemed to revolve around that aspect heavily.Diablo 4should create a diverse, more unique environment, where players have freedom of movement and choice. This is whatPath of Exileachieved, especially now with theEchoes of the Atlasexpansion, so that all players can enjoy and play the game the way they want, focusing on the content they like.

Diablo 4is in development for PC, PS4, and Xbox One.

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