Just like inPersona 5,Persona 5 Strikershas eight elemental types of damage. These include Psychokinesis, Nuclear, Ice, Electricity, Fire, Wind, Curse, and Bless. There are also physical and gun-based attacks for technically eleven in total. Plus there is a non-elemental type too, but it doesn’t adhere to any enemy weaknesses so it doesn’t really count in the grand scheme of things.

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It is also worth mentioning that there are eight Jails,Persona 5 Strikers’ version of Palaces. Not all of them have traditional bosses and the game overall only has five major story bosses. Along with going through those fights, there are some other things worth mentioning as well.

There will bespoilersin terms of which characters become bosses.

Mad Rabbit Alice is the boss of the first dungeon set up in Shibuya.She is weak to FireandWind Personaattacks; consequently, Morgana and Ann should be brought along. The latter makes the most sense since this Jail is related to Ann in the first place.

Elements aside, Alice’s first phase is not too hard. Players should simply fire spells at her and dodge attacks when necessary. The move to keep an eye on is “Feast Your Eyes,” which will see Alice swing around the arena’s central pole while shooting out hearts. During this section, fire one of thewind poppers located around the stageto stun Alice, leaving her open for a direct attack.

Persona 5 Strikers gameplay screenshot

Once she gets mad, Alice’s speed will increase and she’ll start doing pinwheels across the map which makes things trickier. Dodge those too and wait until she gets dizzy before firing off more Wind and Fire attacks.

Recommend Persona For Joker Or Moves For The Phantom Thieves

Persona 5 Strikers gameplay screenshot

Ango Natsume turns into a giant dragon for his boss battle of the Sendai Jail. He isweak against Ice andBlessPersona attacks. Yusuke will be strong here plus he is related to this story’s arc so he is the automatic starter. Sophia should also be brought along for her Bless and healing abilities.

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The hard thing about Ango is that his dragon wears armor, making it difficult to cause damage at first. Plus, he is simply a lot tougher of an opponent with his literal power than Alice. Take advantage of theice shardsto knock him out as well as throw Persona skills at him. Eventually, he’ll get easier the less armor he has.

Yusuke

Target Nightmare Dragon Ango’s Ice Weakness (but also weak to the boss' Fire attacks)

The Sapporo Jail’s boss, Mariko has a similar setup to Ango in that players will be aided by higher planes in order to avoid her attacks. The hardest thing about Mariko is not her power, which is significant, but the fact thatone of her later attacks can swallow teammates. If this happens, another character must be fast enough to cast a spell the boss is weak against so that their companion will not die.

Persona 5 Strikers gameplay screenshot

Mariko’s weaknesses includeCurseandPsychokinesisskills. Haru should be added to the party since she too has a stake in this story’s arc. As Joker is the only one capable of inflicting Curse damage, either have aPersona set upwith those types of attacks or get another Psychokinesis Persona in there to aid Haru.

Haru

Target Snow Empress Mariko Psy Weakness & Viable For Technical Damage

Extra healer

Persona 5 Strikers gameplay screenshot

Akane’s Joker

Akane does not directly fight the Phantom Thieves in her Kyoto Jail, instead, she sends out copies of the Phantom Thieves that divide the group into single battles. Thankfully, the only fight players have to win isJoker versus Joker. That’s all well and good but this might be the hardest story fight inPersona 5 Strikers.

Akane’s Joker has no elemental weaknesses and is just as adept at dodging attacks, speedily cutting at players,and summoning Personaas the real Joker. A few quick combos from him can mean death. The best advice is to make sure to havebuff spellsas well as a few healing options. Focus more on Persona skills than direct hack and slash attacks as Akane’s Joker will dodge most of the latter. When the boss is in the vicinity of the scooters parked around the arena, Joker should destroy them to burn Akane’s Joker. This makes the boss vulnerable to Technical damage courtesy of Nuclear or Wind attacks.

Persona 5 Strikers gameplay screenshot

The fight with Akira in the Osaka Jail is, at first, presented as the final boss encounter inPersona 5 Strikers. The first phase has him piloting a giant mech. It’s weak againstNuclearandElectricityattacks so Ryuji and Makoto should part of the party. Another healer is also a good idea since this fight does get divided into two consecutive ones. Plus, this mech packs one heck of a punch. Luckily, there areridges set up to dodge its laser blasts along with canons to fire back at it. For a “final” boss, it’s actually not that tricky if the player takes advantage ofits Persona weaknessesand the previously mentioned cannons.

Once he exists the mech, Akira becomes a bit stronger but primarilyfaster. He can kill a party member almost instantly at times so be diligent about healing. His weaknesses are the same as his mech’s so the same strategy mostly applies, however, as the boss is quicker in this form, Ryuji should take a backseat, allowing Joker, Makoto, and Zenkichi to assume center stage. Keep an eye out for Akira’s Almighty attack as it hits hard and wide.

Persona 5 Strikers gameplay screenshot

Zenkichi

Not vulnerable to any element and offers a great selection of support and physical moves. Valjean’s Fury Mode is also useful.

Bosses Of The Abyss

ForPersonafans, it’s not that hard to believe that Akira wasn’t the final boss. There is always another. Jail of the Abyss is the next dungeon that has a quick fight against Sophia once Ichinose turns her against the party.Sophia is weak to Curse attacks but they won’t hit no matter what. All one needs to do to win is toavoid her attacksand the story will take over from there so it is not much of a boss.

The “big” battle of the dungeon instead is a wave-based attack of monsters Ichinose sends out as she is guarded by a giant crystal. These include normal monsters from the dungeon such as Lilith, Mot, Nebiros, and others.Elemental weaknesses that will appear include Psychokinesis, Fire, Nuclear, Wind, and Bless as the big ones. This battle is followed by a switch to Sophia, who will take on Ichinose’s Hecatoncheir.

Persona 5 Strikers gameplay screenshot

The actual final boss ofPersona 5 Strikersis EMMA who turns into a god by merging with the Ark of the Covenant. The False God Demiurge is also divided into two battles, both of which are weak toCurseandBlessattacks. They also have the same amount of attacks which are fairly easy to avoid as the boss is a bit slow.

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Persona 5 Strikers gameplay screenshot

The first form is easy and mostly requires keeping an eye on Demiurge’s tells for her moves. For the second phase,hold back from wasting SPin the initial stages as the boss will fully recover its HP until the Phantom Thieves divide into three parties. One will continue to fight Demiurge while the other two fight its protective balls.

Each team will have to destroy five spheres that have their own elemental strengths and weaknesses. Due to the spheres covering quite a vast range of elements, the team selection is not that important. Just keepJoker and Sophia for the Demiurge, and split the healers between the other teams. For Joker, Persona with Curse or Bless attacks should be prioritized. If they happen to be resist, block, or absorb some of the elements, that is an added bonus.

Support option

Physical attacks

The Lock Keepers

Of the eight dungeons in the game, there are five Lock Keepers. They act like mid-bosses before the big showdowns, but they are worth going through quickly. They all have different weapons, but ultimately their strategies boil down to the same thing: spam their elemental weaknesses and everything should be fine.

Persona 5 Strikersis available on PS4, Nintendo Switch, and PC.