Honkai: Star Rail, like many other games such as another popular game from HoYoVerse, Genshin Impact, features a weapon system, which in this case is called Light Cones. However, unlikeGenshin Impact’s weapon system, there are no specific weapon types inHonkai: Star Railthat characters are restricted to. Every character can equip Light Cones to enhance their combat capabilities. Additionally, when characters with matching Paths equip a Light Cone, they can activate theLight Cone’s passive ability.

Related:Honkai Star Rail: All Characters Rarity, Element, And Path

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While any character inHonkai: Star Railcan equip Light Cones, some have a signature Light Cone that complements their unique abilities and Path. These signature Light Cones often feature artwork specific to the character, and provide the best alignment with their combat style.

How Do Light Cones Work in Honkai: Star Rail

It’s worth noting that Light Cones inHonkai: Star Raildon’t have theappearance of traditional weapons. Rather, they resemble cards that can be equipped to characters. Despite their unique appearance, they function similarly to the weapon system inGenshin Impact, particularly in terms of theascension system used to enhance their strength. All Light Cones inHonkai: Star Railcome with ATK, HP, and DEF values, as opposed to just ATK and a secondary stat in Genshin Impact.

Related:Honkai Star Rail: Every Path (Class), Explained

When ascended, the values of these stats increase, but the passive ability remains unaffected. Light Cones can be ascended up to Level 80, and players can use the Superimposing feature to strengthen the passive ability. This feature involves using duplicates of the same Light Cone to improve it, much like the refinement system inGenshin Impact.

How To Obtain Light Cones in Honkai: Star Rail

InHonkai: Star Rail, the method of acquiring Light Cones has undergone slight changes in each CBT update. However, in the most recent CBT, players have access to a variety of methods for obtaining Light Cones. The primary method is through theGacha system, known as WarpinHonkai: Star Rail. Generally, players can acquire 3-star and 4-star Light Cones from any banner, with a guaranteed 4-star Light Cone or character every 10 pulls. While 5-star Light Cones cannot be obtained from Limited Character Banners, there are also Light Limited Cone Banners available for players to guarantee a 5-star Light Cone once the pity limit is reached. This system is also very similar to thepity and banner system inGenshin Impact.

Related:Mistakes Players Make When Playing Honkai: Star Rail

In addition to the Warp Gacha system,Honkai: Star Railoffers other methods for players to acquire Light Cones. One of these methods is through various shops. Players can obtain a 5-star Light Cone in the Warp Exchange Store, while 4-star Light Cones are available in other shops such as the Starlight Exchange Shop (similar to Genshin Impact’s Starglitter Exchange) and also Battle Pass exclusive light cones. Moreover, players can obtain 4-star Light Cones throughthe Weekly Boss System, quests, and limited-time events. Currently, there is a web event ongoing until Aug 04, 2025 (UTC+8) where players can obtain the 4-star Light Cone “Make the World Clamor” along withsome 4-star relics. It is expected that there will be more events in the future for players to obtain exclusive weapons.

All Available Light Cones In Honkai: Star Rail

As of the end of the final CBT,Honkai: Star Railhas a total of 56 weapons that are divided into 3-star, 4-star, and 5-star options, and are categorized into 7 distinct paths: The Abundance, The Destruction, The Erudition, The Harmony, The Hunt, The Nihility, and The Preservation. Most weapons of the same path tend to share the same base stats within the same rarity. Here is a list of all the weapons sorted alphabetically by rarity:

The following list and stats are based on information from the final CBT and are subject to change upon the game’s launch.

Honkai Star Rail Standard Warp-1

Base ATK (Level 80)

Base HP (Level 80)

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Base DEF (Level 80)

Before Dawn

The Erudition

Increases the wearer’s CRIT DMG by 32%. Increases the wearer’s Skill and Ultimate DMG by 20%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%.

635

Honkai_ Star Rail All 5-Star Light Cones-1

1058

396

Honkai_ Star Rail All 4-Star Light Cones-1

Cruising in The Stellar Sea

The Hunt

Increases the wearer’s CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an additional 8%. When the wearer defeats an enemy, increase their ATK by 20% for 3 turn(s).

582

Honkai_ Star Rail All 3-Star Light Cones-1

463

In The Name of the World

The Nihility

Increases the wearer’s DMG to debuffed enemies by 20%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 20%, and ATK increases by 20%.

In the Night

Increases the wearer’s CRIT Rate by 12%. While the wearer is in battle, for every 10 SPD that exceeds 100, increase the wearer’s Basic ATK and Skill DMG by 6%, and increase the CRIT DMG of their Ultimate by 8%. This effect can stack up to 8 time(s).

Moment of Victory

The Preservation

Increases the wearer’s DEF by 24% and Effect Hit Rate by 20%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24% until the end of the wearer’s turn.

476

595

Night on the Milky Way

For every enemy on the field, increases the wearer’s ATK by 8%, up to 5 times. When an enemy is inflicted with Weakness Break, the wearer’s DMG increases by 24% for 1 turn.

1164

On the Fall of an Aeon

The Destruction

Whenever the wearer attacks, increase their ATK by 8% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer’s DMG increases by 12% for 2 turn(s).

Sleep Like the Dead

Increases the wearer’s CRIT DMG by 32%. When the wearer’s Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 40% for 1 turn(s). This effect can only be triggered 1 time every 3 turn(s).

Something Irreplaceable

Increases the wearer’s ATK by 20%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 6% of the wearer’s ATK. At the same time, the wearer’s DMG increases by 20% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

330

Texture of Memories

Increases the wearer’s Effect RES by 8%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12%.

529

The Battle Isn’t Over

The Harmony

Increases the wearer’s Energy Regeneration Rate by 8% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action deals 30% more DMG for 1 turn(s).

Time Waits for No One

The Abundance

Increases the wearer’s Max HP by 12% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 50% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer’s, is not affected by other buffs, and can only occur 1 time per turn.

1270

A Secret Vow

Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies with a higher HP percentage than the wearer.

264

Carve the Moon, Weave the Clouds

One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies' ATK by 10%, increase all allies' CRIT DMG by 12%, or increase all allies' Energy Regeneration Rate by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

952

Day One of My New Life

Increases the wearer’s DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack.

370

Eyes of the Prey

Increases Effect Hit Rate of its wearer by 20% and increases DoT by 24%.

Good Night and Sleep Well

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

Landau’s Choice

The wearer is more likely to be attacked, but DMG taken is reduced by 16%.

423

Make the World Clamor

The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 24%.

846

Memories of the Past

Increases the wearer’s Break Effect by 24%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn.

Nowhere to Run

Increases the wearer’s ATK by 20%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.

Only Silence Remains

Increases ATK of its wearer by 16%. If there are 2 or fewer enemies on the field, increases wearer’s CRIT Rate by 12%.

Planetary Rendezvous

After entering battle, when all allies deal the same DMG Type as the wearer, DMG dealt increases by 12%.

Post-Op Conversation

Increases Energy Regeneration Rate of its wearer by 8% and increases Outgoing Healing when they use their Ultimate by 12%.

Return to Darkness

Increases the wearer’s CRIT Rate by 12%. After a CRIT Hit, there is a 12% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Shared Feeling

Increases the wearer’s Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies.

Swordplay

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). The stack effect will be reset when the wearer changes targets.

The Birth of the Self

Increases DMG dealt by the wearer’s follow-up attacks by 24%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 16%.

The Moles Welcome You

For every Basic ATK, Skill, and Ultimate used by the wearer, the wearer gains one stack of Mischievous. Each stack increases the wearer’s ATK by 12%.

The Seriousness of Breakfast

Increases the wearer’s DMG by 12%. For every defeated enemy, the wearer’s ATK increases by 4%, stacking up to 4 time(s).

This Is Me!

Increases the wearer’s DEF by 12%. Increases the DMG of the wearer when they use their Ultimate by 50% of the wearer’s DEF. This effect only apply 1 time per enemy target.

Today Is Another Peaceful Day

After entering battle, increases the wearer’s DMG based on their Max Energy. DMG increases by 0.2% per point of Energy, up to 160 Energy.

Warm Nights Won’t Last

Increases the wearer’s Max HP by 20%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP.

We Will Meet Again

After the wearer uses Basic ATK or Skill, the wearer deals 40% of ATK as additional DMG to a random enemy that is attacked by abilities.

Woof! Walk Time!

Increases the wearer’s ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 20%. This also applies to DoT.

Adversarial

When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).

740

Amber

Increases the wearer’s DEF by 16%. If the wearer’s current HP is less than 50% of their Max HP, increases their DEF by a further 16%.

Arrows

At the beginning of the battle, increases the wearer’s CRIT Rate by 12% for 3 turn(s).

317

Chorus

After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack.

Increases the wearer’s Basic ATK and Skill DMG by 16%.

198

Cornucopia

When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.

Darting Arrow

When the wearer defeats an enemy, increase ATK by 24% for 3 turn(s).

Defense

When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP.

Fine Fruit

At the beginning of combat, immediately restores 6 Energy for all allies.

Hidden Shadow

After using Skill, the wearer’s next Basic ATK deals 60%of ATK as additional DMG to the enemy target.

Loop

Increases DMG dealt from its wearer to Slowed enemies by 24%

Mediation

After entering battle, increases SPD of all allies by 12 for 1 turn(s).

Meshing Cogs

After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn.

Multiplication

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%.

Mutual Demise

If the wearer’s current HP is less than 80% of their Max HP, CRIT Rate increases by 16%.

Passkey

After the wearer uses Skill, additionally regenerates 8 Energy. This effect can only be triggered 1 time per turn.

Pioneering

When the wearer Breaks the enemy target’s Weakness, the wearer restores HP by 12% of their Max HP.

Sagacity

When the wearer uses Ultimate, increases ATK by 24 for 2 turn(s).

Shattered Home

Increases DMG dealt from its wearer to enemies above 50% of their Max HP by 20%.

Void

At the beginning of battle, increases the wearer’s Effect Hit Rate by 20% for 3 turn(s).

Honkai: Star Railis currently in development for Android, iOS, and PC, with the game being expected on April 26.