One of Konami’s finest and longest standing creations,Castlevaniahas successfully wielded the formula of castle climbing and vampire slaying across nearly five decades. The blend ofgothic horror and action-adventure proved a hitin the pixel art original on the NES in the 1980s and remains appealing today with anniversary collections and Netflix series debuting in the 2020s. Starting with action platforms of a linear variety, the franchise would go on to spawn an entire genre beyond it with the groundbreakingSymphony of the Night. Video games have changed considerably across four decades and one of the most marked changes is their provincial difficulty.

The original NES title was released in a day and age of coin-op arcade gaming, an entirely opposite design philosophy to today’s open-ended, exploration and quick save-friendly experiences. Part of the reasonCastlevaniabuilt a fan base and praise over the years was its implementation of difficulty. Below are the hardest games in the franchise, ranked accordingly.

Updated July 11, 2025, by Gerardo Molina:TheCastlevaniafranchise keeps inspiring numerous titles and even successful TV shows based on its nightmarish esthetics, adrenaline-rushing combat, and famous difficulty. As of May 2024, Simon Belmont has joined the ranks of theV Risinguniverse, allowing players to challenge vampires and fend off the forces of evil with this character’s iconic whip. While there are rumors of future installments of the franchise currently in development, nothing has been confirmed. However, players who want new content in theCastlevaniauniverse might want to stay tuned, asCastlevania Nocturneis due for a second season in early 2025.

InCastlevania: Lords of Shadow, players take on the role of Gabriel Belmont as he sets out to defeat the Lords of Shadow. Along the way, he will have to face numerous foes and obstacles, including challenging puzzles that will leave players scratching their heads.

This title acted as a reboot of the classicCastlevaniaplatforming formula, offering more possibilities and much better graphics. Like other titles in the franchise,Castlevania: Lords of Shadowrequires players to master difficult combat through complex combos and defensive maneuvers. Enemies deal a good amount of damage and can take several hits before dying, which adds to the difficulty of the game and its boss encounters.

Castlevania: Circle of the Moonfollows Nathan Graves as he makes his way through a labyrinthine castle. His path will be constantly interrupted by obstacles and vicious enemies under the command of no other than Dracula himself. Combining different attributes for progression as well as challenging encounters, this title is among the hardestCastlevaniagames.

Healing possibilities are few and far between, and while players have several abilities at their disposal, mastering them takes time and patience. Boss fights typically require perfectly timed dodges, calculated attacks, and levels of resilience that many players will struggle to muster.

7Castlevania: The Adventure

A Black-And-White Challenge That Puts Players To The Test

Assuming the role of Christopher Belmont, ancestor to both Trevor and Simon, the player must conquer four levels to bring down Dracula. Released on the Gameboy in 1989,Castlevania: The Adventurewas the first time the franchise came to portable systems. While this idea sounds appealing, the execution here is dearly lacking. Unfortunately, the infamously slow stride of the Belmonts is brought to an unbearable lag in this offering. Christopher Belmont does not possess the same hitboxes of ancestors to a gameplay-sabotaging extent.

The traditional health system is swapped for using hearts and, the length of the levels shows up in this new system rather than complement it. Moreover, levels are given a less than lenient time limit. What could have been a fair opening entry on handhelds for the series is severely dampened by technical limitations and is frustratingly difficult thanks to them.

A Japan-exclusive that arrived in 1993,Castlevania: Rondo of Bloodis one of the franchise’s very best offerings and the finest game of the 16-bit offerings. Making the most of PC Engine’s CD format and superior processing power, the pixel art and soundtrack are among the very best of the series. Playing as Richter Belmont, the player must venture on a quest to save his abducted lover Anette from the clutches of Dracula. For all its ample quality,Rondo of Bloodremains one of the hardest games in the franchise.

The boss battles are intense and challenging, the difficulty curve is ever-rising and the controls of Richter harken back to the NES offerings – a slow purposeful stride, horizontal-only attacks, and an elaborate black flip for a dodge. This is not a game to miss in the franchise. Its blend of arcade pacing and path branching is seamless and paved the way for Metroidvanias to come.

The story ofCastlevania: Dracula Xis a curious one. Following the wholesale success ofSuper Castlevania IV, an inspired entry in the franchise, Super Nintendo gamers were only happy to hear moreCastlevaniawas coming to the system. However, many were disappointed asCastlevania: Dracula Xwas no follow-up to the previous game, and was markedly more difficult. A remake ofRondo of Bloodon the PC Engine,Castlevania: Dracula Xhad to make some serious concessions for it to run on theSNES. Nothing short of an oddity, the game is bright and colorful, using much of the PC Engine assets.

The plot is the same asRondo of Blood, yet the AI is wonky at best and the levels have been re-arranged… and not for the better. Some boss battles here will leave the player scratching their head, but if they want a hard Castlevania experience on the SNES, this is the one.

In an era where sequels to original titles were treated as a chance to attempt a whole new direction,Castlevania 2: Simon’s Questis a prime example. Akin toZelda 2andSuper Mario Bros. 2, this entry in the franchise is standalone to this day for offering something not seen before and not seen since. The player must talk to NPCs, and uncover information about what to do and where to go as well as how to even get there.

Core gameplay mechanics of striding, whipping, and jumping remain untouched, but are applied here within an entire exploration and RPG design. In a curious remix, the player takes the role of Simon Belmont, searching for pieces of Dracula’s remains tobring them back to the ruins of his castle. Having done so, Simon can destroy him and lift the curse upon him.Simon’s Questis a fascinating entry, and there is a great game in here, it’s just hampered by such a puzzling, cryptic design that one can’t possibly get through without a guide.

Assuming the role of Trevor C. Belmont on a quest to defeat Dracula,Castlevania 3: Dracula’s Curseis the best entry on the NES. Consistently seen as one of the platform’s very best games,Castlevania 3offered things unseen in its two predecessors. This chronological prequel is non-linear with branching paths for the player to choose from at different points. These different paths offer a variety of challenges and difficulties.Dracula’s Curseis also the first offering to give the player the option of assuming the role of several characters with unique and ranging abilities.

Taking the series to new heights this entry is an unmissable title with so much to be enjoyed and definite replay value. There is but one possible critique – difficulty. Some paths the player may well pick by accident can beunrelenting in their challenge and the late game of this entry is one of the franchise’s hardest.

Exclusive to Japan on the Sharp X68000 gaming computer in the 90s,Castlevania Chroniclesis a clear love letter and dutiful remake of the NES game. It would find a Western audience and a new breath of life with its 2001PlayStationrelease, yet this is a game purely for diehard Castlevania fans. Using the updated hardware the game was built on, the visual update is expansive and remarkable. The original game became famed for its application of stairs and how rigidly Simon would climb them.Castlevania Chroniclesdelivers staircase, after staircase, after staircase on huge levels along with pervasive enemy placement.

Couple this factor with vintageCastlevaniaknockback and disparate checkpoints and this quality remake is hard as nails. A game for those who love the original and the franchise as a whole, the Arrange mode on the PlayStation release is a slightly easier edition, but only slightly.

An arcade release in 1987 following the initial NES game,Haunted Castleis simply the masochist’sCastlevaniathrough and through. While the game possesses large and colorful sprite work befitting its arcade origins, the gameplay can only be described asCastlevaniawith none of the joy. Once again, the player assumes the role of Simon Belmont, saving his wife Selena from the dastardly designs of Dracula. However, the fast, pattern recognition and level learning mastery of the original is bludgeoned by a merciless difficulty presumably to rake in coins at its initial arcade home. Enemy placement and pop-out are not to be learned and overcome but just to be endured.

Technically a remake of theNESoriginal, this game is only a curiosity for the most die-hard franchise fans. Its one redeeming feature is its soundtrack, which stands out to this day. The same cannot be said about the stodgy and brutal gameplay experience.