The next update forMultiVersuswill address infinite combos, or 0-to-death combos, that have been in the fighting game since launch.MultiVersushas now been available for just short of three months, but developer Player First Games has spent much of its time completely reworking many of the game’s systems. The hitbox/hurtbox design ofMultiVersushas been redesigned, as an example. AndMultiVersus' netcode is being improved going forward. It was just a matter of time beforeMultiVersus' combo system was also addressed.Fighting games likeMultiVersusandSuper Smash Bros.have issues with combos much like any other fighting game. A sequence of attacks can be chained into another sequence of attacks in an unintended way, leading to a juggling scenario where an opponent has no means of recourse.MultiVersushas previously addressed infinite combos back in August, but players have worked around the adjustments to bring them back.RELATED:MultiVersus Update 1.04 Adds Stripe from Gremlins and Halloween EventPlayer First Games is now taking a very serious step to address infinite combos. In a response to a complaint on Twitter,MultiVersusgame director Tony Huynhexplains that the next update will add a very significant restriction. Performing the same attack in any combo more than 3 times will drop the combo. It should be noted that Huynh initially says “2” attacks per combo but later corrects himself to “3” attacks.
Suffice to say,MultiVersusplayers who heavily rely on extended combos should still be able to deal a significant amount of damage to their opponents. AHarley Quinn combo, for example, that is able to utilize 3 of each attack before the combo breaks will still manage over 50 damage. That’s still significant, but certainly not the 100+ damage combination and potential kill that Harley Quinn was capable of doing prior.
Getting caught in an infinite combo inMultiVersusisn’t fun. Whether it’s Harley Quinn,Iron Giant, Batman, or another character, there’s no worse feeling than not being able to fight back in a fighting game. It’s baffling that it has taken so long for Player First Games to fully address the issue, though many players will say 0-to-50+ combos aren’t healthy for the game, either.
MultiVersusis still a game that’s in many ways in early access, asPlayer First Gamestakes rudimentary systems and game design elements and dramatically iterates them based on player feedback. That may sounds like a bad idea, but for a live-service game improving systems that don’t work even if it conveys a lack of polish is best for long-term game health. When the combo change patch arrivesMultiVersuswill be a better game for it, and that’s all any player can ask for.
MultiVersusis available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.