Fire Emblem Engageis a tactical JRPG from Intelligent Systems and Nintendo. This game can be quite challenging, and players heading into thisTactics-like series for the first time might stumble over some of the fights. Not to worry, though, even with the difficulty ramping up in Chapter 4, Alear and their team will be able to take on the enemy units without much trouble. Thankfully, players will get to unlock another Emblem, a fan-favoriteFire Emblemhero named Celica. Together with some new friendly units, players will be able to crush the enemies with just a little planning.
Unlocking Somniel in Fire Emblem Engage
During the chapter, players will unlock a location calledSomniel inFire Emblem Engage. This floating island is a safe location where players can interact with characters and Emblems, better relationships by giving gifts, upgrade bonds with Emblems, and more. Players can watch and engage in support conversations; these will upgrade relationships between characters. Players can also sleep, rewatch cutscenes, and more in their bedroom. While the Arena and Ring Chambers aren’t available yet, there is still plenty to do here.
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Spend some time chatting with party members and exploring every inch of Somniel in thisSwitch-exclusive title. There are hidden items and all sorts of character development to see.
The Battle in Chapter 4
Players will now have access to Sigurd’s ring. While he gives bonuses to anyone he is bonded with, this Emblem does well with qi adepts like Framme. Pick whatever unit might need to move a little bit extra in this battle. At the start of combat, players will gain some extra units, including an armored unit named Louis, a flying mounted unit named Chloe, and Alfred’s little sisterCeline who is a strongFire Emblem Engagemagic userwith the Emblem Celica.
Now thatFire Emblem Engageplayers are set up to defeat the rush, they can begin their turns. Keep in mind that new units will spawn; there is a Ruffian who spawns in the upper section of the map after turn 1 that will pillage the yellow highlighted spots unless players get to them first or he is killed. After turns 3 and 4, additional units will spawn at the forts unless a friendly unit stands on the fort’s spot.




