By now,Assassin’s Creedfans have likely seen their first look of gameplay fromValhalla, the latest entry in the long-running series. Game Rant had the opportunity to go hands-on withAssassin’s Creed Valhallafor a lengthy play session that shined a light on how the game evolves and expands on its predecessors.

First and foremost, it should be mentioned thatAssassin’s Creed Valhallais very much a follow-up toOriginsandOdyssey. Many of the systems and gameplay mechanics should be familiar to any who have played those prior games, and those who hopedValhallawould radically reinvent the series might be disappointed to see how recognizable the experience is.

assassins creed eivor on boat

That being said,Assassin’s Creed Valhallastill feels like the sharpest version of that newACformula, in terms of its combat, world design, and storytelling. It may borrow fromThe Witcherin a few different ways, butAssassin’s Creed Valhallahas that recognizable Ubisoft framework working behind the scenes.

The preview that Ubisoft had available showcased some of the new gameplay options inAssassin’s Creed Valhalla, a look at the game’s approach to storytelling, and then a portion of the open-world map to explore. Arguably the big selling points forValhallaare the raids and assault battles, which feel a little more hand-crafted than what was inOdyssey.

eivor with weapon

Players as eitherfemale or male Eivorguide a group of Viking warriors towards a given point and then begin the raid. They fight their way through a location before eventually defeating a leader and claiming the territory. Raids are a lot less chaotic than the large scale battles inOdysseyand they have a greater focus on a single goal.

Assaults also borrow that raid concept but feature more detail and a stronger narrative thrust. In our demo, Eivor advances on a fortress with rolling thunder in the background, and fiery arrows raining down from the sky. It’s a visual side ofAssassin’s Creedthat fans have yet to see up until this point and it was very impressive. The way weather and elements can set a tone is something thatValhallaexudes across the board.

abilities in valhalla

Even though the raids are a new concept, the combat inAssassin’s Creed Valhallahas a familiar feel. Dodging, parrying, and ability usage are still keys to survival, and players will need to balance a variety of enemies to stay alive.Valhalladoes offer a few more options to help manage a group of enemies, though, like a stomp move that either kills or severely damages an enemy should they be knocked down. But that formula of attacking, dodging, parrying, and then using an ability when an Adrenaline meter is full is still present fromOdysseyandOrigins.

What setsAssassin’s Creed Valhalla’s combatapart is its brutality. In true Viking fashion,Valhallaputs a greater emphasis on the efficient nature of Nordic combat. There is still an elegance to the movement and everything feels smooth when flowing between enemies, but the hits are harder and the finishers are extremely violent. Nevertheless, if players liked the combat inOdyssey, they should be right at home here. It may be a tad more challenging thanks to some aggressive enemy types, but a familiar formula was still on display.

assassination by eivor

After highlighting some of the new mission types, the demo then showcased one ofValhalla’s story missions that featured new gameplay mechanics but no combat. The mission had some strong character moments, a few fun mini-games, and it helped establish the world ofValhallain just a short period of time. Much likeOdysseytried to deepen the character of Alexios/Kassandra through their interactions,Valhallalooks to be taking time away from the stomping and the smashing to highlightEivor’s relationships and personality.

Of course, the open world ofAssassin’s Creed Valhallawill give fans exactly what they are looking for. Visually, England circa 873 AD has a lot of cobblestone towns and ramshackle villages, and the comparisons toThe Witcherare almost inescapable. The way the sunlight pierces the fog on the moors or the moonlit glow reflecting off the hills, all establish a firm sense of place inValhalla. Because there aren’t as many recognizable landmarks asOdysseyorOrigins,Valhallahas to impress through its overall visuals, and our preview featured an open world that was jaw-dropping.

Players can explore the world at their leisure, following points of interest as they go. By using Eivor’s raven, Synin, players can pick a specific location and know generally what is available there. It’s an evolution of eagle vision that works for both scouting enemy territory and figuring out what to do next. Exploration still has the sync points and the enemy outposts with loot, but the ability to more clearly see what is available is a welcome addition.

Open world exploration features more variety than in past games, but some familiar setups. There are Legendary Animals to tackle,World Bosses to defeat, and new raids to engage in, along with some environmental puzzles and other secrets not worth spoiling. Not every location is just another battle with a group of enemies, which is a balance thatAssassin’s Creedhas struggled with.

The skill tree has been significantly revamped inAssassin’s Creed Valhallato make everything feel a little more connected and to add stat boosts alongside new abilities. The layout is like a constellation, which branches out into three different “zones.” Each of these areas has a web of upgrade points (think smaller stars on a constellation) that will give boosts to things like melee damage, ranged damage, or stealth attacks. There are also upgrades that amplify an existing ability like poison buildup.

But the big points on the skill tree are the abilities, which are again mapped to the triggers and tie into either melee or range. Our demo was limited in the abilities available, but the standouts were a melee attack that saw Eivor throwing multiple axes, a bull rush that can smash an enemy against a wall, and an arrow buff that puts an enemy to sleep.

Stealth is largely the same as players remember from recentAssassin’s Creedgames with one key change.Stealth assassinations now offer a timing mechanicthat if players press an attack at the right moment, they will deal enough damage to kill a target. One of the criticisms of the stealth inOriginsandOdysseywas the inability to stealth kill some beefier enemies, and this mechanic seems to be Ubisoft’s answer to that.

There is still power and damage values associated with gear/weapons, though, but how that influences combat in a larger sense wasn’t clear. Enemies do have levels next to their health bar, but it seemed we were evenly matched throughout the demo. The combat was still challenging, however, so there is the possibility of increasing one’s power level in order to make certain enemy encounters trivial.

We didn’t collect too much gear outside of some new weapons, but there was enough to see how the system generally works. Players’ upgrades and gear will buff their stats in melee, ranged, and stealth, and those values will determine how much damage a player puts out in those categories. The RPG aspects were still on display, so keep that in mind.

When rumors first surfaced thatAssassin’s Creedwas going to feature Vikings, players considered whether this would be the next leap forward for the franchise a la Origins. However, time spent playingAssassin’s Creed Valhallashows that this is more of a refinement of the existing era ofACrather than a reinvention. Combat is fast and fluid, but the basic framework is on display. The storytelling and writing feature a greater emphasis on fun character moments heightened by gameplay. And the visuals are some of the best thatAssassin’s Creedoffered to date, giving off serious Witcher vibes.

Whether or notAssassin’s Creed Valhallaappeals to players will depend on their opinion of the past games and interest in the setting. It certainly feels likeAssassin’s Creedwith Vikings, but it’s also not a reinvention of the series. Based on our time with the game, it’s hard to imagine the game not pleasing fans.

Assassin’s Creed Valhallareleases August 02, 2025 for PC, PS4, and Xbox One.