Summary
The 1.03.1 update forArmored Core 6: Fires of Rubiconis available to download on both PC and consoles as of October 5, FromSoftware has confirmed. The new patch rolled out just two weeks afterArmored Core 6was bumped to version 1.03.
Originally launched in late August,Armored Core 6debuted to critical acclaimand widespread praise from the series' fandom. Despite that strong launch, FromSoftware did not rest on its laurels, having immediately started polishing the game with additional updates packing balancing changes and bug fixes. The 1.03.1 patch is the fourth such release to date.
The update itself includes stat adjustments for 34Armored Core 6weapon units, 57 frame modules, and 16 inner parts. Two expansions were also revised as part of the patch, with Pulse Protection receiving increased Resilience rating, while Terminal Armor got a Duration buff. Furthermore, the update rebalanced Attitude Recovery of every AC in the game, making lighter mechs lose Strain much faster, while slightly reducing the dissipation rate on heavier ACs. Larger mechs were also treated to a small Assault Boost nerf, which will no longer provide them with a massive top speed increase.
The 1.03.1 update further curbed Assault Boost in terms of its Impact reduction effect duration, as well as its overall rate of Impact accumulation from enemy collisions. 10 in-game boosters were treated to Upward Thrust increases as part of the patch, while three fire control systems got their Close-Range Assist values nerfed. Meanwhile, a trio ofArmored Core 6generatorsreceived seemingly even boosts to their Energy Capacity and Supply Recovery, among other stats.
Looking at the bigger picture, the 1.03.1 update is much more of an overall component buff than nerf, as it introduces 90 individual stat increases and only 37 decreases. The latest version ofArmored Core 6also addresses more than half a dozen bugs, including an annoying issue that would occasionally cause select weapons to fire in case of an attempt to reload a full magazine.
As was the case with the past three patches for the game, this latest release is classified as anArmored Core 6regulation update, with that label alluding to it being required for online play. The PC version of the game should update on its own, whereas console gamers unable to accessArmored Core 6multiplayer are advised to check whether their systems are set to boot the game in offline mode, which prevents the patch files from downloading automatically.
Balance Adjustments
Weapon Units
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
BAZOOKA “MAJESTIC”: increased Projectile Speed, decreased Reload Time
BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
TETRAPOD “VP-424”: decreased AP
BOOSTER “BC-0600 12345”: increased Upward Thrust
EXPANSION “TERMINAL ARMOR”: increased Duration
Bug fixes
Armored Core 6: Fires of Rubiconis available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.