Summary
Civilization 7is certain to see several past civilizations return, but a few may need significant work before they’re ready for another appearance. While it’s theoretically possible for any leader to win a game ofCivilization, some have to climb a much steeper mountain in order to do so. While many civs have a strong foundation to work on already, others need a major rework to be viable.
There are a few good reasons why a civilization could need a rework. These include:

There are already someexcellent leaders worth adding toCivilization 7, but that doesn’t mean that some leaders who were underpowered in the past can’t still make their way in. With a rework, some of them could become on par with some of the series' best recurring leaders. Whether it’s through tweaking their original purpose or giving them an entirely new one, some work is certainly needed.
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The Iroquois Need a Better Niche
The most recent incarnation of the Iroquois inCivilization 5was unfortunately quite weak. Despite a unique strategy involving forests, they ended up being too niche to work, with their Longhouse being often worse than the Workshop it replaced, and forests being an obstacle for new buildings anyway. If the Iroquois arebrought back inCivilization 7, they will likely need a new gameplay focus that doesn’t force an awkward playstyle to maximize results.
Georgia Needs to Properly Plan Its Faith Game
Tamar’s Georgia inCivilization 6is a strangely balanced civ. There are the makings of a faith-based civilization with its leader ability to gain faith with combat victories and unique wall replacement, but the civ power is a seemingly random Golden Age buff, and the Khevsur is basically just a Man-At-Arms that’s better in the hills. It isn’t focused enough to be truly effective, and a rework could make Georgia into a more effective faith-based civ.
The Huns Need Something Past the Ancient Era
Attila the Hun looks like a dream leader for those seeking adomination victory inCivilization, but his kit inCivilization 5has a fatal flaw. All of his uniques come in the Ancient Era, so he’s strongest in the very early game. After that, all he has is a civ ability that is only situationally useful.
If Attila comes back forCivilization 7, he needs more ways to be relevant past the game’s opening phase than his ancient units can provide.

Scotland Needs to Choose Between War and Peace
Scotland under Robert the Bruce has an odd set of abilities. The extra boosts for happy cities are a good concept to work with, but it clashes a bit with Robert the Bruce’s other main ability, granting bonus production during the fairly situational wars of liberation, especially since Robert isn’t aleader designed for domination inCivilization 6otherwise. A rework should make Scotland either better at fighting or better at keeping its citizens happy, rather than attempting an awkward balance.
Carthage Needs to Specialize in Anything at All
Carthage last appeared inCivilization 5, and it badly needs a touch-up. Carthage’s main weakness was its lack of any real direction. It gave every coastal city a free harbor, but that was it. Its unique units were nothing special, and the ability to cross mountains was almost completely pointless. AfterCivilization 6introduced the naval-focused Phoenicia, it’s clear that Carthage needs its own niche to return, although it may have already been replaced.
While many civs have a strong foundation to work on already, others need a major rework to be viable.

There’s a chance forCivilization 7to be the series' crowning achievement, but it needs to have the right civs for the job. While every past civilization will need something new for the next game, there are a few that clearly need more work than others. However, with a good rework, some past civilizations could be future world leaders inCivilization 7.
Sid Meier’s Civilization
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The original Civilization release that started the long-running franchise. This 90s strategy game set the groundwork for many of the concepts and designs that the newest Civilization games are known for today.


