Summary

When Nintendo releasedSuper Smash Bros.on August 02, 2025, it proved to be one of the most game-changing fighters in the genre’s history. While fighting games had existed for several years beforehand,Super Smash Bros.stood out from the competition in several ways. While it was a curiosity at launch, it would eventually grow into one of Nintendo’s biggest franchises. In fact,Super Smash Bros' sheer uniqueness was likely one of its biggest strengths.

TheSuper Smash Bros. series has gained significant acclaim, boasting a large fanbase as well as a notable competitive scene. However, long before the days ofSora arriving inSuper Smash Bros. Ultimate, the series started with a single Nintendo 64-exclusive fighting game. It didn’t even have an arcade port the way that other popular fighting games did at the time. That was far from the only thing that setSuper Smash Bros.apart from the competition.

Mario throwing Link in Super Smash Bros.

Super Smash Bros. Was About Ring-Outs, Not Knockouts

In the 1990s, as well as today, most fighting games take place primarily on a flat plane. Much of the time, different stages were little more than a selection of backgrounds. While mobility was still a factor in strategy, it was based on maneuvering around the opponent rather than anything regarding the stage itself. In a change of pace, thestages ofSuper Smash Bros.were quite varied, each playing a role in the game’s strategy.

InSuper Smash Bros., each stage had a different design, with different platform setups. Additionally, some stages had hazards that players must keep track of, like the acid in Planet Zebes, adding an extra challenge. In addition, rather than draining the opponent’s health, the goal of each match was to knock the opponent off the stage. Players had to master mobility and positioning in addition to their chosen character’s moveset to succeed.

Fox and Pikachu fighting in Super Smash Bros.

Super Smash Bros.' gameplay style was a departure for the genre, but it paid off. The amount ofgames followingSuper Smash Bros.' leadin recent years shows how the platform fighter genre has grown, although it has not overshadowed the more traditional fighting game formula in the process. The stage and gameplay design ofSuper Smash Bros.gave it a niche all to itself, and the series has reigned in that niche ever since.

WhileSuper Smash Bros.is the best-known platform fighter, it didn’t originate the concept. Namco’sThe Outfoxies, released in 1995, was a similar stage-based fighting game, although it didn’t featureSuper Smash Bros.ring-out themed combat.

Character select screen from Super Smash Bros.

Super Smash Bros.' Control Style Made it Easier to Learn

In almost every fighting game, each character has a distinctly different playstyle, with their own combos and special moves. Usually, this will give every character a different list of button commands for their moveset, requiring more effort to adjust from one character to the other. This is still present in themetagame of games likeMortal Kombat 1.Super Smash Bros.took another approach when it came to designing its characters.

InSuper Smash Bros., every character had the same set of button commands for all of their moves. They used the A button for standard attacks, B for special moves, Z to guard, and R for throws. The difference came in the characters' movesets themselves. Despite sharing command lists, every character has such different properties that even Mario and Luigi, the two most similar characters in the game, feel distinct enough from each other.

Super Smash Bros. Tag Page Cover Art

This also had the advantage of making the game more welcoming for new players.Beginners can learnSuper Smash Bros.more quickly than most fighting games due to the simpler control style. At the same time, these same movesets and mechanics also translate well to intricate maneuvers and high-level play, as tournaments have shown.Super Smash Bros.has a high skill ceiling like most fighting games, but the low floor of entry for new players is a significant asset.

The Super Smash Bros. Roster Was Nintendo’s First Great Crossover

Super Smash Bros.' roster only featured a total of twelve characters, but it had one advantage over the competition. The roster consisted entirely of characters from other Nintendo games, with many of them being among the company’s most iconic heroes. While nowhere near as big asSuper Smash Bros. Ultimate’s gargantuan roster,it had one of the best selections of its era, considering that players could choose from:

In 1999, video game crossovers and guest characters were not as common as they have become in recent years. While they did exist,Super Smash Bros.was arguably the most ambitious crossover to date. The entire roster consisted of Nintendo stars, most of which came from well-known properties. The only wholly original characters were the unplayable Fighting Polygons and Master Hand. This undoubtedly offered the game a lot of star power. By featuring many of thebest Nintendo characters of the time period, it ensured an all-star cast.

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While it was the addition of Sonic and Solid Snake inSuper Smash Bros. Brawlthat got widespread attention for being the first non-Nintendo characters in the series,Super Smash Bros.was a big crossover from the beginning. Most big fighting games make their casts iconic through the games themselves, butSuper Smash Bros.featured characters who had already starred in their own adventures, seemingly to answer the question of which Nintendo hero would win a fight. Guest fighters would eventually become commonplace, but Nintendo practically built the game around the concept of a crossover.

Although there wereno Final Smashes inSuper Smash Bros., the Nintendo 64 original deserves credit for what it achieved. It was one of the best-selling games for the Nintendo 64, and ended up being the birth of what would become one of the company’s most beloved franchises. The game’s impact goes further than what it did for Nintendo, though. It broke most of the unspoken rules surrounding fighting games, and ended up being a remarkable success in spite of that.Super Smash Bros.broke the mold for fighting games, and it earned its legacy in gaming history.

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Super Smash Bros.

WHERE TO PLAY

Can Link beat up Mario? Can Yoshi deck Donkey Kong? Can Kirby punch out Pikachu? Before Super Smash Bros Melee for Nintendo Gamecube, these and other age-old questions were first answered with Super Smash Bros, the original all-star Nintendo tournament fighter for Nintendo 64. Crossing multiple universes and alternate dimensions, the most popular of Nintendo’s characters grace this bare-knuckle Pak. The 12 superstars are Mario, Luigi, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox McCloud, Jigglypuff, Ness, Captain Falcon and Pikachu. Each has a specific 3-D fighting arena, with power-ups and obstacles scattered throughout the areas. Two to four players can fight simultaneously on the same screen, or one player can battle through the tournament ladder to reach a secret boss at the summit. The goal is to knock your opponent out of the playing field as many times as possible within a specified time limit. If you dominate the competition, you can kick them so hard they fly into the sky and turn into a constellation. Link hacks away with his Master Sword, Yoshi slurps up enemies and turns them into eggs, and Fox McCloud is strapped with his trusty Blaster.

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