Fans ofBlizzardwho want a new take on theWarcraftfranchise might want to step away from its hit MMO by trying outHearthstone, a digital card game with elements straight from the fantasy franchise itself. This time, instead of raiding in Azeroth, players take on the role of popularWarcraftheroes and fight using cards.

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Of course, fans ofWorld of Warcraftmight wonder just whatHearthstonehas that other CCGs don’t. Moreover, why exactly should gamers play a card game when they can explore Azeroth as their own heroes? Interestingly, a lot ofHearthstone’s appeal lies in its fast-paced, straightforward gameplay. What else should newcomers know before getting intoHearthstone?

10Familiarity With CCGs Help

A lot of fans easily get discouraged after noticing that some ofHearthstone’s gaming mechanics seem similar to other CCGs. However, it’s important to remember thatHearthstonetook this route due to its practical and straightforward fashion. As with games likeMagic: The Gathering,Hearthstonehas a Mana resource to summon Minionsand cast Spells.

Additionally, as with most Mana-based CCGs,Hearthstone’s goal is to either deplete the player’s Health or deck to win the game. In turn, players already familiar withMTG’s mechanics will have an easy time getting the hang ofHearthstone’s core mechanics.

Card Comparisons - Hearthstone Before You Play

9Fast And Loose With Gameplay

Unlike other more complex CCGs likeYu-Gi-Oh!, gameplay inHearthstonefollows an extremely straightforward approach. Essentially, players draw a card and regenerate some Mana every turn. They can summon as many Minions orcast as many Spells for as long as they have the Mana to do it.

Minions can clash with other Minions (where lowest Attack loses and the remainder is subtracted to Health) or attack a player’s Hero directly. Likewise, players canattack directly with a Heroor a Weapon (that loses durability with each use), or even spend Mana to cast a special Hero Power once per turn.

Hearthstone Board - Hearthstone Before You Play

8Persistent, Activate Effects Make Combinations

As with other CCGs, combos rule theHearthstonematch. Essentially, players who want to go pro need to familiarize themselves withhow ability synergies workto maximize their efficacy in a simple combat encounter or even in the entire match.

InHearthstone, some cards have Persistent Effects that affect a card for as long as it’s in play. For instance, Raid Leader (2/2) always gives +1 Attack to other Minions. Meanwhile, other cards have Activated Effects that only trigger after a certain situation. These include a Battlecry (on-play), Secrets (enemy does something), or a Deathrattle (upon death).

Adventure in Hearthstone - Hearthstone Before You Play

Players who understand the synergies of these cards can easily dominate play. For instance, the Young Dragonhawk (1/1) has the Windfury keyword that enables it to always attack twice. While it deals minuscule damage, this Minion becomes terrifying with Blessing of Might, which adds +3 Attack to a Minion.

7Not Always About Attack

Interestingly, while players might get excited to see cards just buffing their Minionto wreak havoc over the field, that same Minion becomes a prime target of Spells that remove Minions. In turn, players need to diversify their play into including Minions and Spells that rely more on their innate effects than just pure attack.

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Spell Combos - Hearthstone Before You Play

Instead of attacking with a Minion, players can use Minion effects to proc devastating effects. For instance, Knife Juggler (2/2) deals 1 Damage to a random enemy whenever a Minion is cast. The effect already implies trouble, but its combination potential can cause a world of hurt for opponents. For instance, this card works with Violet Teacher (3/5), which summons a Violet Apprentice (1/1) whenever its owner casts a Spell. Likewise, this also works with Imp Master (1/5), which deals 1 Damage to itself and summons an Imp (1/1) at the end of its owner’s turn.

6Mana Curve Still Matters

Players who got to play other CCGs would know that resources matter most aside from card numbers in any deck. InHearthstone, the Mana resource can become a sole indicator of victory as it ensures the viability or non-viability of any strategy. When players make aHearthstonedeck, they need to remember that the Mana Curve still matters in this game.

Essentially, the Mana Curve explains how cards get distributed in a deck depending on their Mana Cost. Ideally, a Mana Curve looks like a bell - where mid-game cards for Turns 3 onwards become abundant. Players need to take note if theirIllidan Stormrage Demon Hunterdeck could use more low-Mana cards or high-Mana cards. After all, low-Mana cards have mundane effects to trade for their easy access. Likewise, high-Mana cards can devastate the field but need tremendous patience before casting.

Heroes of Hearthstone - Hearthstone Before You Play

5Card Advantage Helps

Players might realize that instead of playing Arcane Missiles (spread three damage across enemies) in a single turn, this card might work as a combination with other damage effects. However, players should think twice about using Arcane Missiles and casting all their other damaging Spells from their hand, even if they have the Mana. The reasoning is simple: Card Advantage.

Essentially, Card Advantage dictates a player’s ability to play cards in a turn. The more cards a player has, the better chances they have of countering an enemy move during their turn. Of course, no cards for that turn means being wide open for an attack. In turn, players should always consider putting draw cards ,such as Gadgetzan Auctioneer (4/4) or Arcane Intellect. That way, they always have the means to draw cards during their turn or during some Spells' effect.

Card Advantage - Hearthstone Before You Play

490 Seconds Of Fame

Regardless of Class choice, players ofHearthstonewill likely want to dish out their combos as soon as their turns come up. However, players should always remember that they shouldn’t rush into their turn like their life depended on it. Unlike aWorld of WarcraftRaid, aTank Class like a WarriorinHearthstonedoesn’t need to end their turn immediately to make an impact.

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Casting a Spell - Hearthstone Before You Play

Rather, sometimes the best strategies come up when players make use of their time properly. Essentially, players should remember that they have an entire 90-second window to make their move and respond to their opponent’s actions. Players should use this timeframe properly to plan their approach to ensure victory.

3Gameplay Modes Diversify Fun

Unlike other CCGs that have limited formats,Hearthstoneactually offers a lot of variety in terms of gameplay modes. In fact, players can enjoy up to eight different kinds of games, divided among Player vs. Player (PVP), Player vs. Environment (PVE), and Cooperative (Co-op) formats.

Essentially, PVP-focused modes include Standard, Wild, Battlegrounds, Duels, and Arena formats that have slightly modified rules. Meanwhile, Solo Adventures contain practice modes interweaved with unique stories. Likewise, Tavern Brawls offer new rules to play with every week, while Fireside Gatherings focus more on playing with the community.

Exploring in Hearthstone - Hearthstone Before You Play

2Multiple Options To Score Cards

Interestingly, players also have a ton of options to score free cards throughout their gameplay inHearthstone. This makes the “collectible” aspect ofHearthstonemore bearable, despite its match-focused formats. Essentially, most things inHearthstonemerit some way to get rewarded. These include completing Quests, leveling a Hero for the first time, and finishing free adventure content.

Likewise, players can join the Tavern Brawl and even Arena rotation in order to receive card pack rewards depending on their progress. Moreover, even progressing through Ranked and Challenged modes can merit rewards in the form of cards. In turn, players can almost always earn new cards for their deck as they play moreHearthstone.

Opening Hearthstone board - Hearthstone Before You Play

1Microtransactions Make Play A Bit Frustrating

As with most games nowadays, players can also purchase a wide variety of things inHearthstone’s in-game store via microtransactions. These include alternate Heroes, Adventures, and Card Packs of various varieties. In terms of Card Packs, players get at least one Rare Card for every pack, one Epic Card for every five packs, and one Legendary Card for every 20 packs on average (or within the first 10 packs of a new card expansion).

With these in mind, it’s easy to see how some players can get annoyed with the rather microtransaction-intensive nature ofHearthstone. After all, this implies that players can only get the exact cards they want much faster if they spend more on card packs.

Playing Hearthstone - Hearthstone Before You Play